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Unleash Your Creativity- Terraria 1.4.2 & Steam Workshop Support Out Now!


Greetings, Terrarians... and happy Terraria 1.4.2/Steam Workshop Support launch day!


That's right - at long last, we are able to provide an easy-to-use system and location for Terrarians everywhere to showcase their creative energies in all new ways. Starting today, everyone will be able to create, upload, share, download, and play a variety of types of game modifications within the vanilla Terraria game. Let's break down the new toys at your disposal!




Have a really cool map that you want to share? The best Terraria golf course ever? Maybe an epic adventure map that would blow peoples' minds? This is your chance to share it with the world!


Change how Terraria looks, sounds, and reads with custom Packs that can alter various aspects of the game. Resource Packs and alter one, two, or all three of the content types below:


Texture Packs

What if the Zenith were a giant banana? That doesn't sound too apeeling to us, but maybe its your thing - this is your chance to change up one, two, or maybe even all of the sprites in Terraria!


Music Packs

Want to change things up with the in-game soundtrack? Import your custom tunes via this very cool-sounding feature.


Language Packs

Feel like you could make a better translation - or a new one? Want to write your own custom dialogue for the NPCs? This is your lucky day!


Of course, if you want to take your modifications even further, impacting the core gameplay itself, you can take Terraria modding to the next level with the already-available tModLoader:





In order to help everyone learn how all of this works - both content users and content creators alike - our very own Leinfors hand-crafted the guide linked above. This is very comprehensive, covering every topic you could think of around how to get around and use these new features - both for Steam workshop and for our non-Steam players. We highly recommend that you check this out before getting started. This will always be linked at the top of our Steam Workshop Home Page as well via the "Learn More" Button.


These features are available to all PC Terrarians - whether you are on Steam or not - however, alongside these new toys comes Steam Workshop support for Terraria, giving players a place to showcase any amazing maps or Resource Packs that they have created for Terrarians everywhere to download and enjoy! Let's learn more, shall we?


That's right folks, we are embracing the wonders of Steam Workshop with this update in order to make Worlds and Resource Packs as accessible as possible to everyone. From within Terraria, you will be able to upload your creations to Workshop in order to share with other Terrarians everywhere!


Once a World or Resource Pack is uploaded to Terraria's Workshop, it will be there for other players to discover, subscribe to, and enjoy! Beyond that, using Workshop allows you to create and foster your own little community where you can discuss your creations and how they might be improved over time.

Features available on your Workshop page for each content item that you have uploaded include, but are not limited to:

  • A description page, which can be updated with a full description of your choosing
  • A dedicated discussion forum for your content
  • A comments page
  • A changelog page for updates you've made
  • A variety of metrics and rating system information for Workshop files
  • An option to change the name of the content (it uses the file name of the uploaded item by default)
  • Options to attach additional screenshots or even videos to demonstrate your content in action
  • A visibility toggle (the same as the visibility option you set when publishing)


Check out the new Terraria Steam Workshop by clicking the banner above - or by clicking the link below!




In addition, you can now easily find the Workshop any time you want by heading to the Terraria page in your Steam Library, clicking on Community Hub, and then clicking on "Workshop" in the top menu within the Hub.



The Re-Logic team is celebrating this release by putting out a couple of Texture Packs created by our own artists, @Jimmarn and @Lazure. You can find these located in the "Developer's Choice" section of the workshop, which is a special curated part of the Workshop where the Re-Logic team will be hand-picking Worlds and Resource Packs that we feel are the best of the best over time and tagging them with the Developer's Choice flag, placing them in this special section.

This is definitely an honor that we hope that everyone will strive for - and we cannot wait to see what you all will create!




Let's take a few moments to show you around the new Workshop - and then we will close with a very comprehensive Guide to all things Terraria Workshop written by our very own Leinfors!


This is what it sounds like - the landing page for the Terraria Steam Workshop. You will find a few sections of interest here:

  • Top Bar navigation allows you to quickly move between Home Page - Items - Collections - Favorites/Subscribed Items - Discussions about Workshop
  • Below that, you will see two featured sections - one based on the most popular (most downloaded/rated) items and then another that is tied to the Developer's Choice section we mentioned above.
  • Right Sidebar (top) allows you to see your Workshop Files (content you have personally uploaded) as well as the most popular/top rated/most recent content
  • Right Sidebar (bottom) allows you to Browse all of the Terraria Workshop content via key terms/tags to help narrow your search. Note that on the home page, you can only select one tag, but on the Browse and other pages, you can select as many as you want to narrow down your search!
  • At the very bottom, you will see three tabbed lists for Most Popular, Most Subscribed, and Most Recent.



The Browse Page allows for you to do what it says... browse the available content items in the Terraria Workshop. Each listing is displayed in a grid complete with the name of the content, the author, and an average user rating (1-5 Stars). You can also check out your favorites list... your friends' favorites/content... and even follow your favorite content creators.


As mentioned on the homepage, you will see the list of tags on the right side so that you can narrow down your search. We will be listening to community suggestions to improve this starter list over time as well.


Once you find and click on something that you might be interested in, you will be whisked away to the...



Once again, this is precisely what it sounds like - the place where you can find out all there is to know about a specific piece of content prior to downloading.


Most of what is here is pretty self-explanatory. However, let's run it down:

  • Image pane shows the feature image the creator chose as well as any other screenshots, etc.​
  • Upper right shows the file size as well as creation date and any updates. You can also view any changelogs the author has shared here.​
  • Below the image pane, you can give the content a thumbs up/down, favorite/share, award it (Steam Points), add to a collection, or report it (the little Flag icon)​
    • Please familiarize yourself with the rules of what is and is not acceptable on Steam workshop​
    • Vulgar, offensive, etc. content will be removed. As will any reported content that violates any legal issues/copyrights/etc.​
  • Finally, we have the big green SUBSCRIBE button. Clicking this will allow you to download the content as well as sign you up for any future updates to this content.


Down below, you can leave comments on the content and interact with the author/creator.


Lots to go over there, to be sure - but those are the basics. There is really so much to know and learn here about how to create and use Workshop content on Terraria, we highly recommend that you check out Leinfors ' Guide linked below.




​Other than the new customization features and Workshop support, we did have the time to squash a few more bugs within the core Terraria experience. That comprehensive list is shared below. Hopefully your "favorite" bug is there and will no longer haunt you. As always, if you run into any issues, please report them via the link below!


Other New Features

  • Added Steam Workshop Integration to Terraria, allowing the downloading and sharing of World Files and Resource Packs
  • Expanded Resource Pack Functionality to include Language Replacement and Music Replacement
  • Added a button to the Research and Bestiary Menus that lets you delete all current search text
  • Enemy Banners now also give increased player protection against enemy projectiles (previously they only applied to contact damage)


Terraria 1.4.2 Bugfix Changelog

  • Fixed a recurring issue with Rolling Cacti spawning on Demon Altars and causing crashes
  • Fixed an issue where seeds would not always generate identical worlds, depending on how many worlds had been generated in that play session
  • Fixed an issue where some falling tiles would fall through platforms instead of landing on them
  • Fixed an issue where Paper Airplanes did not drop in the quantities that the Bestiary said they should be dropping at
  • Fixed an issue where falling coins were no longer able to land on top of other coins
  • Fixed an issue where Trap Doors would not properly sync in multiplayer, allowing enemies to move through them
  • Fixed an issue where sitting players wearing the Gi outfit would be in a "jumping" pose
  • Fixed an issue where spreading Moss would not always use the proper frame when on servers
  • Fixed an issue where Smooth Marble Blocks would merge with Echo Blocks
  • Fixed an issue where Ale Tosser did not properly receive Frostburn effects from Frost Armor
  • Fixed an issue where Smoke Blocks did not stay hammered between gameplay sessions
  • Fixed an issue where some Ocean enemies could spawn even behind safe walls
  • Twinkle Popper's Twinkles no longer pick up money, as they would delete it forever during their explosion attack
  • Fixed an issue where Fossil Pickaxe, Tree Globe, and World Globe would fall through blocks forever when dropped
  • Fixed an issue where the Wall of Flesh can drop below the world's boundary
  • Fixed an issue where Sergeant United Shield was accidentally showing accessory dyes under some specific circumstances, even though it is a weapon
  • Fixed an issue where Resonance Scepter and Life Drain could only knockback enemies to the right
  • Fixed an issue where High Velocity Bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies, this should still allow multiple hits)
  • Fixed an issue where Pupfish were sometimes spawning in the Ocean
  • Fixed an issue where Wand of Sparking's projectile was using Melee damage modifiers, not Magic
  • Fixed a rare issue where the game could freeze if it was literally impossible to spawn a meteorite
  • Fixed an issue where Wasp Gun had a tooltip that just said "Wasp Gun"
  • Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Logic Sensors
  • Fixed an issue where Star Cannon's projectile could not land critical hits, and wouldn't always receive proper stat bonuses from player equipment
  • Fixed an issue where Star Cannon's projectile could not be fired through platforms
  • Fixed a certain duplication exploit
  • Fixed an issue where Spikes would not hurt the player from some angles at certain elevations
  • Fixed an issue where World Globe would skip some forest backgrounds
  • Fixed an issue where Amphibian Boots stacked with other Frog Leg variants, even though Frog Leg variants do not otherwise stack

Rounding Out the Journey: Terraria 1.4.1 is Here!


Greetings, Terrarians!


Welcome to launch day for Terraria 1.4.1 on PC!   As we have alluded to in previous news items and spoilers around this update, Terraria 1.4.1 is primarily focused on adding in pieces that were not quite ready in time for the Journey's End launch date - along with more fixes, balance tweaks, and a few new tidbits that we decided to add along the way.  Located below, you will find the full changelog for Terraria 1.4.1




So, what all does Terraria 1.4.1 contain?   Here are some of the bigger topline tidbits of note - but again, refer to the full changelog for a more complete accounting of things.


As promised, we have added the winning Vanity Sets from the Journey's End Vanity Design Contest!   These turned out really well, and we are beyond excited to see these in game.   Be sure to once again congratulate the winners and thank them for making such awesome designs possible!

- Plaguebringer

- Wandering Ronin

- The Timeless Traveler

- Floret Protector

- Capricorn

- Bonus winner: TV Head!


All six of these are craftable with pre-Hardmode materials of various sorts, so that all players can experience these awesome vanity sets! Thanks to everyone who participated and voted in the Vanity contest, and especially to our winners!


Who made all of this anyway?   At long last, Terraria on PC has it's own credits!  Upon defeating the Moon Lord for the first time, be sure to stay tuned for an awesome throwback credit sequence, including an exclusive never-before-heard music track!   Want to see it again?   You can access the Credits from the main menu at any time.


The Music Box (Journey's End) is now created by recording the Credits music sequence. Additionally, using it in a normal accessory slot will play the Credits sequence in-game, while using it in a social slot will only play the music.



How will you discover and unlock this regal companion?   What does she do?   You will have to explore and find out on your own!


Who doesn't like Achievements, right?   Updated for the Journey's End era, we have included a handful of new goals for you to chase down!



We have included a handful of new items - with several focused on filling out the early/pre-hardmode Summoner options.   We are personally fans of the new Flinx-based Summoner gear.


Vanity Overhaul?  What exactly do we mean here?   Well - the way armors and vanity sets used to work was a bit limiting, particularly in regards to the way "back" items worked.  So, we made it better! For just one example: why pick between showing Wings or a Cape, for example, when you can have both!


Armors and vanity items which draw on the back (backpacks, tails, wings, and capes) are now no longer mutually exclusive. This means that you can now have one of any of those four categories all displaying at the same time. Previously, only one of those could ever be visible at a time (for instance, if you had visible wings, you could not ever see a cape, backpack, or tail).

Here is a visual explaining what we mean:

Prior to Terraria 1.4.1: The use of visible wings prevented capes from being visible, while the use of capes prevented shields from being visible.


In 1.4.1, these elements no longer conflict with each other, and can be used together in various combinations


There are even more overhauls to the vanity system to explore, so be sure to check out the full changelog for all the juicy details!


Beyond Bug Fixes, we always want to try and enhance the user experience as much as possible.   Here are just a few of the ways we have explored doing so in Terraria 1.4.1:

  • The Journey Mode duplication menu has been overhauled, with the addition of several new filters to break up some of the larger categories
    • Additionally, the Misc option in the duplication menu should more properly encompass items that do not fall under any other category
  • Torch God now plays an Otherworldly track when that setting is toggled
  • Bestiary now indicates if a drop is Wave-based/if it only drops after a certain wave in Frost Moon and Pumpkin Moon
  • Plantero's Sombrero has made its triumphant return
  • Reorganized menu settings for resolution/fullscreen/windowed borderless to all use the same sub-menu, to reduce confusion
  • Updated FNA (Mac/Linux related)
  • RGB support is now available for SteelSeries game peripherals
  • Updated localization for all languages up to 1.4 (some 1.4.1 content may still be untranslated, and these translations will come in an upcoming hotfix)


As you likely are aware, Terraria: Journey's End contained a ton of changes to balance across the entire progression of the game.  As with any changes of this nature, everyone had thoughts and feedback.   We invited everyone to weigh in on this robust discussion in our Official Balance/Feedback Thread - and you did not disappoint! With that feedback in hand - along with our own post-launch thoughts - we have made even more balance changes that we hope will bring things ever-closer to feeling "just right" for most folks. A little bit of everything has been impacted here, so we really encourage you to read up before you are surprised! :)


There are simply too many things to list here, so for the full list, please click the link below to check it out!


Terraria 1.4.1 Balance Changes


What update would be complete without a laundry list of Bug Fixes?   There are far too many to list here - if you want to check out the full list, click on the link below:


Terraria 1.4.1 Bug Fixes



Alongside Terraria 1.4.1, we have updated the Terraria Official Soundtrack with all of the Journey's End tracks - and some older favorites! There has never been a better time to pick up this collection of amazing tunes! The full OST is now updated on Steam, and all of the new tracks will be available on Spotify/iTunes/etc. in the very near future!




Of course, if you get or are addicted to the alternate tunes on the 05162020 World Seed, be sure to check out the Terraria: Otherworld Official Soundtrack as well!



That's Terraria 1.4.1 in a nutshell!   To check out the full changelog and to participate in the discussion around the update, learn how best to report any bugs, etc. please check out our official Terraria 1.4.1 Launch Thread, linked below!





The End of the Journey - The Beginning for Terraria: Journey's End Out Now!

Happy Launch Day, Terrarians... and welcome to Journey's End!


This update has been a labor of love, tirelessly worked on by our team over a good while, and we truly feel that it brings Terraria to the next level, to a place where the core game can finally be called "complete".


From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed... but we truly feel that this end is really just a new beginning for the amazing world of Terraria.


So, what awaits you in Journey's End? In case you missed our advance Terraria: Journey's End Changelog post last Thursday, we have linked it below for your reading pleasure. Also located in today's post are where and how to report bugs as well as other important information that you may find interesting.

As a reminder, Mac/Linux optimizations, additional Localization, and the Vanity Contest winners will be added in a post-launch update.


The Journey's End changelog is simply too massive to post here (seriously, just the text alone is over 45 pages long!), so we have created an organized and easily-navigated version over on our Forums.  Click the link above to head there and check it out!  


We have also put together an ever-evolving FAQ/Guide that should cover many of your burning questions.  Again, click the link above to check it out!


Having an issue? Found a nasty bug that you want us to squash? We are here for you!

While the team will be searching far and wide all over the Community, the best place to report bugs is over on TCF!

Click the Bug Report Banner above to head on over to share any issues you are having!


The Re-Logic Team is thrilled to be able to share our amazing Journey's End cover art - courtesy of our very own Jimmarn! Our team feels like this epic panorama really captures how we - and you, our community - feel with this release finally being out in the wild. A time to reflect on all that has been accomplished as much as a time to prepare for what is next!


Jim has created three versions of this art for everyone to enjoy (Day - Night - Sunset). Each of these are now available for download on the Media page of Terraria.org, via the link below. Alternatively, you can click the cover art below to be whisked away to the download page so that you can grab the wallpaper(s) that you want and then proudly display Journey's End on your PC or Mobile Device!


Terraria: Journey's End Changelog

Journey's End is very near, Terrarians!


This update has been a labor of love, tirelessly worked on by our team over a good while, and we truly feel that it brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone.

In the writing of this changelog, it was even more apparent than ever to our team just how much has been packed into this epic final major content update to Terraria. Truly, a fitting end to an absolutely amazing journey.

So, what awaits you in Journey's End?  Click the banner below to head over to our forums and read over all of the juicy details...


Click The Journey's End Banner to View the Changelog

(The changelog is over 40 pages long, even just as plain text - so we are having to host it over there.)


For those who would prefer an old school full text changelog, we have got you covered as well - this is available for download at the top of the thread linked above.


Two Days to Go!!!

Prepare to Embark on Journey's End

Hey guys,

We are extremely excited to announce that we will be releasing Journey's End on the 9th anniversary of Terraria- May 16, 2020!


We hope you enjoy this latest reveal... see you in a month, Terrarians.



Controller & Customization Update hits Mobile Terraria Today!



Happy Controller & Customization launch day, Terrarians!

At long last, the teams at DR Studios, Re-Logic, and 505 Games are pleased to bring our first Feature Update to Mobile Terraria in the post-1.3 era. The focus here is to bring a whole new level of customization to the controls and interface for players along with implementing robust and fully remappable controller support for bluetooth-capable gamepads. We are thrilled with how all of this turned out and we cannot wait to see what you all do with this newfound power! :eek:

Please send us your very best setups and gamepad mappings - we would love to see your creativity at work!

As always, please report any bugs or issues that you encounter so that we can get any needed hotfixes out there as quickly and completely as possible!

With this update out and once the hotfixes are done, we will be moving on to our next stage in our Terraria Mobile development plans... but more on that another day. ;)


Check out the full changelog and join in the discussion with your fellow mobile Terrarians over on our Official Mobile Terraria Controller and Customization thread, linked below!


Mobile Terraria Controller & Customization Update Changelog

Also, check out our handy guide to the new features posted just below the changelog - and also linked in the Mobile Guides section.  

Mobile Controller and Customization Update Guide


Parity at last! Terraria 1.3.5 Launches on Xbox One and PlayStation 4!


Greetings Terrarians!

At long last, we have reached the day that once seemed impossible - Terraria on Xbox One and PlayStation 4 will receive the 1.3.5 update today, bringing console Terraria up to parity with the live PC version of the game! Terraria 1.3.5 brings a handful of new furniture items, a couple of really cool developer armor sets, and the long-anticipated UI size slider. As usual, the team has tried to roll in a round of bug fixes into the update.


As for what is next? The console team is planning to look into a few quality of life features we have had in mind for a while, along with any further needed bugfixing from this or prior updates. So stay tuned for that!


Check out the full changelog and join the discussion over at our official Terraria Console 1.3.5 launch thread, linked below!



Terraria Pushes Beyond 30 Million Copies Sold!


Greetings Terrarians!


We wanted to take a moment out of our final push to complete the eagerly-anticipated Journey's End update and celebrate a little something with our loyal and awesome community.


Terraria has officially reached the epic milestone of having sold 30 Million copies across all platforms!


Some fun details:

  • 14 Million sold on PC
  • 7.6 Million sold on Consoles
  • 8.7 Million sold on Mobile devices


What is even more crazy is that the momentum behind our game remains as strong as it has ever been - even in advance of Journey's End arriving soon, which is sure to blow the lid off once again!


To say that this floors all of us in regards to the sheer level of support and love you have shown us over the years is a massive understatement. We can only hope to return the favor by continuing to provide amazing gaming experiences for years to come (whether it be on Terraria or future games that we create).


From the bottom of our hearts - THANK YOU TERRARIANS!   You are what makes this so much fun and what drives us to do great things each and every day.


Terraria 1.3.4 for Xbox One and PlayStation 4 Available Now!

Happy launch day, Console Terrarians!

That's right, Terraria 1.3.4 makes its way at long last to XB1 and PS4 players today! This update is a combination update, containing all of the content from the 1.3.2, 1.3.3, and 1.3.4 versions of Terraria - and with this update, console players are now within a handful of items of parity with PC. (yes, we know Journey's End will change that for a time - but still, pretty cool!)

What all does that encompass, we hear you saying? You have come to the right place, because we have a handy changelog right here to help you navigate all of the cool new stuff! Before we dive deep into that, here are some key highlights:

Party Event

Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met....

These include fun new party-themed items such as

  • Bundled Party Balloons
  • Balloon Animal
  • Party Hat
  • Silly Tied Balloons
  • Pigronata
  • Party Center
  • Silly Balloon Machine
  • Streamers
  • Party Present

Desert Revamped

A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!

Blizzards now have a new visual effect

Deserts and the Underworld now have a heat distortion visual effect.

Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!

All new Desert Items, giving you brand new reasons to plunge the sandy depths...

  • Forbidden Armor Set
  • Ancient Horn (Basilisk Mount)
  • Onyx Blaster
  • Sky Fracture
  • Mandible Blade
  • Spirit Flame
  • Pocket Mirror
  • Djinn's Curse
  • Lamia Vanity Set
  • Ancient Vanity Set
  • Desert Spirit Lamp
  • Magic Sand Dropper
  • Sandstorm Music Box
  • Several new banners


Old One's Army & Dungeon Defenders 2 Crossover Content

This update includes all of the content from our awesome crossover event with Dungeon Defenders 2! Of course, if you missed the equally amazing Terraria content in DD2, now would be a fantastic time to check that out as well.

Old One's Army Invasion Event

  • Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
  • This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
  • Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
  • Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!

The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!

Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water

The Blizzard weather event now has a new, unique ambient sound when active

Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences

A new ability for Summoner players to direct their minions to attack a specific target

New Items - Etherian Style

  • Four new sentry summons, each of which has three tiers of potency
  • Ten new weapons
  • Eight new armor sets
  • Five new accessories
  • Two new pets
  • One new light pet
  • Three new boss masks and trophies
  • Two new decorative furniture items
  • Defender's Forge - A brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
  • Defender Medals - A brand new currency which can be spent with the Tavernkeep for much of the above

New Enemies

  • Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
  • Two new invasion style mini-bosses: Dark Mage and Ogre
  • New Old One's Army Boss: the fire-breathing Betsy!


  • New musical track based on the Dungeon Defenders 2 OST, complete with a matching Music Box
  • Over 200 new sound effects inspired and adapted from Dungeon Defenders 2

Summoner Changes

  • The way Sentry Summons function has been changed somewhat.
    • Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
    • Some of the 1.3.4 content can increase this limit
    • Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
  • Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Press B (XB1) or O (PS4) while targeting an enemy and holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.


Of course, all of the above only represents the bulk of the content additions. There are a lot of other changes "under the hood" to performance, balancing, bringing in PC version changes to functionality and bug fixes, etc. as well as additional items that we have not listed above. For those interested in some "light reading material", you can find the full changelog at the bottom of our official launch day thread located HERE!

Mobile Terrarians Assemble! Mobile 1.3 Launches Today!


Greetings, Terrarians!


It has been a long journey indeed, but one that reaches a fantastic conclusion this morning.  That's right, Terraria 1.3 for iOS and Android launches today!!!    Not only will you be receiving all of the amazing Terraria 1.3 content that you have been eagerly awaiting, but you will also be getting a fully rebuilt and reimagined version of Terraria Mobile.  Brand new UI, brand new controls, online multiplayer, and much more are all waiting for you to pick up and enjoy!


The team at DR Studios officially pushed the release button this morning at around 6am PST.   We have no way to fully know when it will be available in any given region around the globe, but keep your eyes peeled and let us know when it arrives for you!


So, what exactly are you getting today?   Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3.  To give you just some of the highlights:

  • Brand new invasions and events - including Martian Madness and the penultimate challenge:  the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
  • Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
  • Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
  • New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are out there for you to uncover
  • Loads of Quality of Life changes and new features/mechanics

Want more details?  Check out our full release notes on the Terraria Community Forums Mobile Launch thread linked below - but, remember, even this is not an exhaustive list.  Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.






But wait - there's much, much more!   Mobile Terraria 1.3 is far more than just the massive ton of content listed above.  This version of the game is ground-up complete re-imagining of Terraria for mobile devices.   This means a brand new User Interface, completely revamped control system, tons of new settings and much more.  Below, we cover some of the bigger topics along with links to special guide pages with additional information on each item.



Mobile Terraria 1.3 includes a completely revamped control scheme, aimed at providing more options and capabilities to players than ever before.  The controls were built with flexibility in mind - so there often will be multiple ways to conduct a given action.  We encourage everyone to take the time to find out what works best for their own style and in each situation.


Check out a detailed introduction to the new Terraria Mobile Controls with our guide located here:





Mobile Terrarians now have access to the full capabilities within the Terraria User Interface, circa 1.3.   That's right, everything from using the Housing Interface to assign (or evict) NPCs to specific rooms to checking crafting recipes with the Guide - it's all here!


These should be pretty self-explanatory as you explore your new UI... but we left a few screens in the spoilers below to show some of the most important ones.


Speak with the Guide, select "Crafting" and then simply select any item in your inventory to have the Guide pull up a list of everything that can be crafted using the selected item.  Recipes and even crafting stations needed are shown underneath the Guide's UI.



Open your Inventory  and choose the Housing icon.   From here you can see if a house is valid (the ? icon) or assign/evict NPCs to valid rooms as you see fit.   If a room is occupied, tap the NPC banner to evict that NPC and then simply choose the one you want to assign from the menu and tap the room again.




From here, you can change equipment, change your looks with Vanity items and Dyes... and even show or hide accessories.   This is also where you can toggle informational accessory information tooltips off/on via the little grid underneath the armor in the screen above.



With the Mobile 1.3 Terraria update, you now have access to your Terraria files using the native (or downloadable) Files apps on your mobile device.   This will allow you to make backup copies, move your own files between Cloud-Local or even to other devices with ease.   You can even make your own adventure maps and then email the world to your friends or share it elsewhere online!


How this works is a bit different between Android and iOS - so we wanted to give everyone some nice guides on how this works.   Check those out below!







Have an existing save from the current 1.2 version of Mobile Terraria?  Don't worry, the DR Studios team have made sure that you will be able to continue your adventure with your old saves into the new and exciting world of 1.3!  When you first launch the new update on your console, your current saves will be converted over to the new format as a part of startup. This is a one time process and it shouldn't take long at all!


Once your worlds and players are converted to the new file format, they will be located in the Worlds and Players folders just like any new worlds/players you create in 1.3.   Your old saves - in their current format - will be kept safe and sound in the "Old Saves" folder just in case there are any conversion issues that we missed.   If something occurs, once we have the fix in, it is as simple as deleting the converted files from the Worlds/Players folders (see above guides) and then re-converting your old saves again.   If you need help with this, do not hesitate to ask... of course, we are pretty confident there will not be any major issues for you.  ;)




As we shared during the livestream event in July (Video Here), Mobile Terraria 1.3 will come with both Local and Online Multiplayer!  You will be able to see these options under your Multiplayer menu once you get in game.


How will this work?  We have placed some details below in regards to Online Multiplayer, and we have also made an attempt at a guide that you can find linked below:




For Local Multiplayer, you simply need to be on the same Wifi Network as the host device (either a PC running the Server Program or another device).  You will see the host/server appear on your "Local" tab if a valid hosted game is available.   Yes, even local games can be password protected to keep your annoying brother out of your world.  ;)


You can download the Dedicated PC Server for Mobile Terraria via the link below:




Here is a quick/brief summary of online multiplayer...

How will this work?

  • Online multiplayer will work much like non-Steam PC multiplayer does. This means that you will need to enter the IP address from the host, along with the port and any password that the host sets.
  • Once you enter all of that information and tap "Join", then you are in!
  • We chose this method to ensure that Android and iOS players can play together, rather than sticking to the device family specific systems. It's a bit more complex, but opens up way more possibilities - and players.
  • Do remember that performance and the like will be dependent on device specifications and your network. Connecting via a lower-end supported device on a 3G connection will obviously see more potential issues than a top end device over blazing fast wifi.


What are the limitations?

  • The team targeted and has done extensive testing with 2-8 players. However, we are looking into expanding that to as much as 16 in the future - no promises though!
  • On local connections (same wifi), remember that the hosting device will be shouldering a lot of the load - so older/less capable devices will struggle more with performance and may not be able to host as many players as a newer device. There are too many devices out there to be able to pinpoint which device can do what (especially in regards to Android), so some experimentation may be needed.
  • It bears repeating that performance and the like will be dependent on device specifications and your network. Connecting via a lower-end supported device on a 3G connection will obviously see more potential issues than a top end device over blazing fast wifi.




What platforms will receive Terraria 1.3 on launch day?

  • Android (Google Play) and iOS devices that meet the minimum specifications (see below) will receive the update on launch day.
  • Amazon devices will follow at a later date (not too long, we hope!)



Will my device run Terraria 1.3?  What if my device does not meet the minimum specifications?

  • Please see the minimum and recommended specifications for Mobile Terraria 1.3.





Recommended (Required for use of/playing on Large Worlds and for making full use of graphics settings, etc)

  • Metal Enabled Devices (A7 or newer chipset)
  • iOS 8.0+
  • 1.5+ GB of RAM

Example Devices (not all-inclusive):  iPhone 6S, iPad Air 2, iPad Mini 4 and newer



Minimum Required (Required to receive and play the 1.3 Update)

  • Metal Enabled Devices (A7 or newer chipset)
  • iOS 8.0+
  • 1GB of RAM

Example Devices (Not all-inclusive):  iPhone 5S, iPad Air 1, iPad Mini 2


***Note that devices with higher specifications will naturally see better performance overall and have greater capability for hosting multiplayer sessions, using more intensive graphic settings, etc.***





Recommended (Required for use of/playing on Large Worlds and for making full use of graphics settings, etc)

  • Android 4.3+
  • Open GL ES 3.0
  • 1.5+ GB RAM


Example Devices (not all-inclusive):  Google Pixel - Huawei Mate 10 Lite - LGE LG K20 Plus - Motorola moto g(6) - OnePlus 5 - Samsung Galaxy Note8 – Samsung Galaxy S7 - Samsung Galaxy Tab S4 - Xiaomi Redmi Note 4


Minimum Required

  • Android 4.3+
  • Open GL ES 3.0
  • 1GB RAM


Example Devices:  Asus Nexus 7 (2013) - Lenovo TAB 10 - Samsung Galaxy Note 3 - Samsung Galaxy S5 - Samsung Galaxy Tab A (2016)


***Note that devices with higher specifications will naturally see better performance overall and have greater capability for hosting multiplayer sessions, using more intensive graphic settings, etc.***


  • If your device does not meet the minimum specifications, then you will not receive the 1.3 update - however, your current 1.2.4 version of Terraria Mobile will continue to operate as it currently does.


Will this update cost me anything?

  • Only all of your free time as you get hopelessly drawn in to all of the amazing new content and features.
  • If you meant money, then Terraria 1.3 is free to all current owners of Mobile Terraria. 



What about Mobile Exclusives?

  • As we shared in the May State of the Game, all current mobile exclusive content is being 100% removed from the game.
  • No Legacy items, etc. will exist - this is different from how this was handled on consoles.
  • In addition, the changes made to balance on current mobile have all been reverted to PC standard.

For details, click here for the full list:  MOBILE EXCLUSIVE CONTENT CHANGES



Is there a limit to the number of Worlds or Characters I can have at one time?

  • Currently, the system will hit some UI and other issues once you exceed 100 Worlds or 100 Characters (separately).
  • The team will continue to look at upping this limit, but - for now - we hope that will keep everyone satisfied. 


Where can I get the Dedicated PC Server for Mobile Terraria?




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