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Terraria 1.3.3 - The Desert Update - is Live!

 

Greetings Terrarians!

We are proud and excited to announce that the latest update (1.3.3) for Terraria on PC/Mac/Linux is now live!   From swirling Sandstorms to brand new gear to the elusive and deadly Sand Shark, the 1.3.3 update brings the Deset Biome up to a whole new level!  

So, shake the sand out of your shoes and take a few minutes to check out the changelog below - and while you are there, don't forget to share your thoughts and feedback with the team so that we can continue to improve and evolve Terraria moving forward!

Terraria 1.3.3 Changelog on TCF

The Path Ahead: Major News Updates for Console & Mobile

Good day, Terrarians!

We cannot help but to be really excited about the ongoing work – and that we are finally able to share it with you! So, without further ado, we are sharing a handful of plans with you today:

  • Old Generation Consoles (PS3/Xbox 360/PS Vita)
  • Changing of the Guard
  • Current Generation Consoles (PS4/Xbox One)
  • Mobile

  

OLD GEN CONSOLES​

What’s happening with old-gen?

  • Engine Software is currently working on an update that will be focused on clearing out the most impactful bugs that our QA and/or Re-Logic QA have been able to uncover - along with keeping close track with anything that the Community has raised. This will encompass over 100 fixes in total. If you have any major items in particular that you would like to inquire about, please let us know.

 

  • This update will unfortunately be the final update for PS3, XB360, and PS Vita

 

  • Targeted release timeframe is September 2016

 

  • The great news is that you can continue to play these versions of Terraria (both online and offline) as a fully functioning – and still incredibly fun – game.
    • No further updates will be coming for old gen
    • Current-Gen consoles (XB1, PS4) will continue to receive updates (more on that below)
    • Future updates to current-gen platforms will unfortunatelty make cross-play with old-gen platforms impossible

 

 

Why are we no longer providing updates for old-gen?

  • Simply put, these consoles are 12 years old at this point, and we are running into hardware requirement issues (as some of you saw with Vita): as Terraria has grown over the years, its hardware demands have as well – with 1.3 being a sizeable jumping-off point. This also means that we would likely have to substantially "hold back" current gen possibilities in order to make things work with the "lowest common denominator."

 

  • So, that being the case and in order to continue to give all users the best Terraria experience, we needed to draw a line here that allows old gen players to have a stable and authentic game experience – even if that means being stopped at 1.2.4 tier content – while also enabling current gen consoles to fully leverage their more current hardware.

 

  • We explored a few possible approaches to make 1.3 work, but – to be frank – none of them were really acceptable. They required too much in the way of compromising the Terraria console gameplay experience and still left some lingering stability concerns, all while drawing in a rather large amount of resources to make it work at all – resources that we ultimately feel would be better used to push Terraria forward further and faster.

 

 

How are we making the transition easier for our users?

  • You will be able to upload your worlds from old-gen platforms and transfer them to current-gen – we have been focusing heavily on cross-saves over the past few months and will continue to do so in order to be 100% certain that this is functional for everyone.

 

  • We are working with Sony and Microsoft to help make the transition as smooth as possible for current owners – keep an eye out for some exciting promotions!

 

CHANGING OF THE GUARD

As this is a major milestone in the journey of Terraria on Console and Mobile, we took a step back and evaluated everything that we had currently going on as well as available resources. To that end, we are making a shift in the development teams moving forward. We thank Engine and Codeglue for all of their contributions to bringing Terraria to a wider community but we’ve made the decision to bring all development in-house under one roof with Pipeworks. So say a big thank you to them both, and a give a warm welcome to Pipeworks!

 

Engine will remain on board until the final Old Gen Console Update is complete, while CodeGlue will remain on board until sometime in Q3, as they continue their work on stabilizing the mobile codebase. CodeGlue will also remain on board for any future 3DS updates.


Meeting Pipeworks: Our new Console and Mobile Development Team

That said, let’s meet the new team shall we? Taking over the mantle of Terraria development on Console and Mobile will be Pipeworks Studio out of Eugene, Oregon! Here is a bit about Pipeworks and why they were such a good fit for this project:

 

  • They are a part of the Digital Bros. group (of which 505 Games is as well) – so this is an opportunity to bring Terraria “in house”
  • Since the reforms in QA, our current Console (and future Mobile) QA team is located at Pipeworks as well – this means that the QA team and the dev team will sit side-by-side, and that makes for some massive gains in efficiency of finding and squashing issues!
  • The team dedicated to Terraria at Pipeworks are MASSIVE Terraria fans. Each of the team members are well-versed veterans of the franchise on PC and beyond – logging hundreds of hours of play over time. They are also immensely passionate about this project and making this amazing.

 

So, everyone, please share your warmest greetings to our new team at Pipeworks! We have certainly encouraged them to dive right in to the community – and we hope to have some events in the very near future that will allow the community and the dev team to interact more closely. Stay tuned there!


CURRENT GEN CONSOLES

Continuing with our theme of this being a key milestone and thus a chance for a fresh start, Pipeworks is hard at work on two huge undertakings:

 

Console Reset

  • PW is currently rebuilding the entire Console Terraria experience from the ground up.
  • The foundation/standard being utilized is the current Terraria PC codebase, which should ultimately mean:
    • Integration of the PC Controller support style
    • A more seamless/authentic experience - when you play one version or the other, they should feel quite similar if not exactly the same!
    • Shortened update “gaps” and a cleaner, more stable experience
    • And more!

 

  • There are other potential benefits to this Reset that the team is actively exploring and discussing, but we will save those for sharing when we know more/are more certain if/when any of that will be possible.

 

Terraria 1.3 on Current Gen Consoles!!!

  • Our next update for current gen is the long-awaited MASSIVE Terraria 1.3 update - which includes a ton of new content. When it arrives, it will include both the reset discussed above AND be current up to at least PC 1.3 standard. For those of you whom are for some reason unaware of what all 1.3 brings to the table, here is just a small sampling:
    • Endgame Celestial Invasion Event & Moonlord final boss encounter
    • Brutally difficult Expert Mode – where fortune and glory - and unique loot - await those brave enough.
    • Over 800 new items, bringing the total count to well over 3500!
    • Numerous player quality of life upgrades
    • Original Changelog for PC is located here: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/

 

We know that everyone has been dying for this content to arrive on Console for some time, and we are beyond thrilled to finally announce that it is well underway.

 

The timing of these two projects will overlap – meaning that Current Gen Console players will get both the Reset AND Terraria 1.3 at the same time! Of course, that leads to the obvious question: When?

 

Our current target delivery for the Reset+1.3 is Q2 2017. All of this will be absolutely free to existing Current Gen Console Terraria owners (Old Gen players will have to purchase a Current Gen copy).

 

We – and Pipeworks – plan to share progress and spoilers along the way. We are even looking into more interactive ways to allow you all to share in the journey with us. So, stay tuned and look forward to that! In the meantime, let’s whet your appetite with a quick screen of the current actively-running build of Console Terraria:

 



MOBILE​

So, that just leaves our good friends the Mobile Terrarians. What do we have in store for you guys?

 

As you saw above, we are changing our Mobile development team over to Pipeworks as well. As with Console, Pipeworks is working to redesign and rebuild the Terraria Mobile experience. This eventual Mobile Reset will include Terraria 1.3 as well!

 

In parallel, CodeGlue will continue their efforts to stabilize the existing Terraria mobile game. This will be critically important even with the Mobile Reset, because there will likely be older devices (less RAM, etc) that cannot run Mobile 1.3, and we want to leave players with those older devices with as stable and solid a Terraria experience as we can.

 

Key things to know:

Timing is planned to be “around the time of” the Console Reset – but likely will come after it by at least a few months. As we know more, we will share it.

  • As with Console, we will share our plans and progress and journey with you!
  • We are aware of other features desired by the community (online multiplayer, UI redesign, rebalancing, etc), and those will absolutely be discussed in our planning. As we know more there, we will fill you in – hopefully, we can cover off at least some of these in the reset!
  • As always, the updates (and the reset) will be free to current owners of Terraria on Mobile.


Whew, well that’s all we have for today – it was a lot to write and probably even more for you guys to take in. We are beyond thrilled to be able to share all of this with you and equally excited for what this means for the future of the franchise is a massive understatement. We truly feel that we have found a way here to spend the time and money needed to accomplish our – and Re-Logic’s – goal of providing the best Terraria experience possible to as many people as possible. This is something that we look forward to continue providing to you all for years to come.

 

Here’s to the journey ahead!

Terraria 1.3.1: Mechanics & Controller Support is Here!!!!

Good morning Terrarians!

Welcome to the launch of Terraria 1.3.1 – the latest in our series of updates to Terraria.   This time around, our focus is on greatly expanding the Mechanics (wiring, traps, and devices) System, adding some nice Quality of Life tweaks, and bringing Controller Support to the PC version – for all of those players that might prefer a controller to mouse + keyboard.  We sincerely hope that everyone enjoys what this update has to offer – and stay tuned for announcements around our plans for future updates and other news related to the Terraria franchise in the months to come!    The world of Terraria should remain exciting for a long time to come – and we thank each of you for your support in making this all possible and worthwhile!

 

Of course, we want to be sure to thank our amazing team for their hardwork and dedication to this update. Yoraiz0r had his work cut out for him with adding controller support to an engine that was not built for it. Not only did he make it work but he made it work so beautifully, thank you so much!  Lazure as always did a fantastic job providing assets to a sometimes too picky team. Thank you for your creativity and patience!  Arkhalis and the entire beta testing team- You rock! This update would have been a little messy without you! Everyone else behind the scenes- You know you are very much loved and appreciated!!

 

Now that all that mushy business is out of the way we can jump back into things!   As we noted, this update is focused on new mechanics and controller support- yay! Thank you everyone who provided suggestions in the mechanics suggestion thread- you gave us some great ideas!

 

Below you will find the changelog as well as some other fancy things to check out, please read through everything before jumping into the game, we promise it is worth it!   For further details – and to explore out an awesome brand new Adventure Map by Baih and Noel – check out our official release thread on TCF:

OFFICIAL TERRARIA 1.3.1 LAUNCH THREAD

DOWNLOAD THE 1.3.1 DEDICATED SERVER SOFTWARE

(Currently v1.3.1.1)

TERRARIA 1.3.1 CHANGELOG

Features

  • Added Controller Support using Xinput.
  • Added Inventory Sorting.
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
  • Added smart interact, making chatting with NPCs, opening doors and using objects easier.
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
  • Improved Smart Cursor & made it interact with more items.

 

Quality of Life

  • Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
  • Improved over 1,800 sprite graphics.
  • Optimized net messages for tile entities (target dummies, item frames)
  • Improved the Settings Menu and added new settings.
  • Added new large gem over-head display.
  • Improved melee hit detection around slopes.
  • You can now use situational building accessories from your inventory and toggle their effects like info accessories.
  • Info icons now have a border around them when aimed at (clarity!).
  • Improved keybinding options, you can now also bind to mouse 3/4/5.

 

Items

  • Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR
  • Added Logic Gate Lamps (On, Off, Faulty)
  • Added Logic Sensors (Day, Night, Under Player)
  • Added Liquid Sensors (Water, Lava, Honey, Any)
  • Added Conveyor Belts.
  • Added The Grand Design.
  • Added Yellow Wrench.
  • Added Junction Box.
  • Added Mechanical Lens.
  • Added Announcement Box.
  • Added Actuation Rod.
  • Added Team Blocks and Platforms.
  • Added Static Hook.
  • Added Presserator.
  • Added Engineering Helmet.
  • Added Companion Cube.
  • Added Gem Locks.
  • Added Large Amber.
  • Added Weighted Pressure Plates (4 colors).
  • Added Wire Bulb.
  • Added 12 new craftable Critter Statues.
  • Added Portal Gun Station.
  • Added Trapped Chests.
  • Added Projectile Pressure Pad.
  • Added several new monster statues.
  • Added Angler Tackle Bag.
  • Added Geyser Trap.
  • Added Bone Campfire.
  • Added Ultra Bright Campfire.
  • Added Multicolor Wrench.

 

Miscellaneous

  • Critters spawned from statues are no longer catchable.
  • Highly increased Duke Fishron's "run away" distance.
  • Medusa can no longer petrify players directly above her.
  • Medusa is now Hardmode-only.
  • Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
  • You can now find Beehives in the Jungle - Not the bees!
  • Lowered the volume of the Solar Eruption's use sound.
  • Torches can now be put on actuated tiles.
  • Slimes should no longer be able to go through 1 block high gaps.
  • Target dummies no longer benefit from lifesteal or spectre set.

 

Bug Fixes

  • Fixed Frostbite hiding time left when wet under certain circumstances.
  • Fixed Desert Spirit hitbox to match sprite size.
  • Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
  • Fixed music boxes not emitting music notes while open.
  • Fixed Flesh Grass spreading under Sunflowers.
  • Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
  • Fixed player leg skin colors mismatching the rest of the body when in stealth.
  • Fixed Seedler not dropping from Boss Bags.
  • Fixed popular NPC Housing exploit.
  • Fixed Ranger Lifesteal bug.
  • Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
  • Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
  • Fixed teleporting directly on top of a pressure plate not triggering it properly since.
  • Fixed Town NPC melee weapons drawing brightly while in darkness.
  • Fixed Crimson Heart failing to stand to roll roll around on platforms.
  • Fixed tile entities not properly clearing on world clear procedure.
  • Fixed Crystal Storm not bouncing its shots.
  • Fixed chests without custom names not showing mouse over icons.
  • Fixed Wooden Boomerang being unusable when near slopes.
  • Fixed Wall of Flesh going above hell and dragging everyone with it.
  • Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
  • Fixed Martian Probe not causing Martian Invasions when it should.
  • Harpies and Antlion Swarmers can no longer swim.
  • Fixed dressers blowing up from explosive projectiles.
  • Fixed Gi and Kimono leg sprites being genderswapped.
  • Fixed ancient light and fishron bubbles not appearing in expert mode.
  • Fixed Werewolf sounds being bugged if used for vanity.
  • Fixed Tax Collector not using some of his special chat dialog.
  • Fixed infinite flight time exploit.
  • Fixed Martian Saucers missing their home planet during the invasion and leaving.
  • Fixed trapdoors de-syncing when operated via wires.
  • Fixed L shaped housing exploit.
  • Fixed minecarts hitting invincible enemies.
  • Fixed multiple bugs regarding auto-pause and inventory management.
  • Demon Altars should no longer create 'unbreakable' pots.
  • Fixed rare "character not respawning" under certain circumstances.
  • Fixed background drawing through completely unlit walls in hell.
  • Fixed solar pickaxe using a bad glowmask.
  • Fixed wall of flesh not spawning in singleplayer under certain circumstance.
  • Fixed snow not falling naturally after a player jumps in most cases.
  • Fixed paintball gun and confetti grenades being unable to crit.
  • Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
  • Fixed animated tilesets touching half-bricks stop animating.
  • Fixed yet another duplication exploit.
  • Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
  • Fixed Chlorophyte protection in the jungle not being as effective as it should be.
  • Fixed right clicking equipment at inventory not granting achievements for equipping it.
  • Fixed paladin's shield ally protection benefits not functioning properly.
  • Fixed minor capitalization issue in the guide's help text.
  • Fixed star in a bottle buff not working.
  • Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
  • Fixed issue where the nurse would not heal all debuffs under rare circumstances.
  • Fixed double damage popups from other players inflicting harm to themselves via explosives.
  • Fixed 'full-screen map' button opening a black screen if map is disabled in general.
  • Fixed players being unable to get on a mount if they're too close to workbenches.
  • Fixed shenanigans with actuating gemspark blocks.
  • Fixed Mudstone Brick having a bad name (Mudstone Block).
  • Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
  • Fixed temporary holes in the darkness when removing light sources.
  • Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.

Terraria Comic Book from DC Comics is Here!

Good Morning Terrarians!

As you know, we have had a series of Terraria merchandise for some time now - which many of you have taken the opportunity to pick up.  From calendars to stickers to posters, toys, and more:  we are working with Jazwares as well as directly with a variety of merch providers (how about those sick OneDrop Terrarians?!?) to expand our offerings into areas that will satisfy our quite diverse fanbase.

 

We will have more to share around that as the year progresses....but we wanted to take some time today to share what we feel is one of the absolutely coolest things we have had the chance to work on: a Terraria Comic Book with DC Comics!!!  Join Calista the Dryad and reluctant hero Alistair on a quest against a terrible evil....or maybe just for fortune and glory.....

This project was truly a collaboration between Re-Logic and the amazing people over at DC Comics.   From the art style to the story, DC was a pleasure to work with and the end result is a fantastic collectors' item that is equal parts awesome and authentic to Terraria.  We sincerely hope that you enjoy it as much as we do!   We are quite hopeful that it does really well - as we would love the chance to do more of these.

 

The Comic comes packaged with two Terraria figures (Platinum Armor and Dryad) in the same style as the existing toy line.  It is available at Toys R Us online now and should be in stores soon if not already!!!   To pick yours up, simply click the comic cover above to head directly to the Toys R Us page!

We are really excited about this collaboration and hope that it is merely the beginning of what is possible with taking the Terraria franchise to the next level!   Who knows, maybe we will see this become an actual comic series!  ;)

Join your fellow Terrarians in discussing this amazing coming on TCF here:  http://forums.terraria.org/index.php?threads/terraria-comic-book-from-dc-comics-is-here.40367/

Stay tuned for more cool stuff as 2016 marches on!   Thanks as always for your support.

Terraria 1.3.0.8: Now for Mac & Linux Too!

Mac and Linux Terrarians, your day has finally arrived!

We here at Re-Logic are thrilled to announce that we are officially launching the Mac & Linux versions of Terraria today!   This has been a very long time in coming - and we know how very much the Community has desired these new Terraria platforms, so we are eagerly looking forward to hearing your reaction.  :)

For everyone, please note that this will be Terraria 1.3.0.8.  This version ensures compatibility between Mac/Linux and Windows - no other substantial changes come with this update.   The dedicated server software links are below:

DEDICATED SERVER SOFTWARE FOR TERRARIA 1.3.0.8  - WINDOWS

DEDICATED SERVER SOFTWARE FOR TERRARIA 1.3.0.8  - MAC

DEDICATED SERVER SOFTWARE FOR TERRARIA 1.3.0.8  - LINUX

 

For further details and/or to participate in the Community chat around Terraria's move to these new platforms, check out the link to our forums below:

Official TCF Thread for Mac & Linux Launch

Thanks and enjoy!

IT HAS BEGUN! - Terraria 1.3 Launches Today!

Happy Terraria 1.3 Launch Day everyone!!!

 

It has been a long road - one full of sleepless nights and tiring nights, laughter and tears, successes and setbacks - but the time has finally come for us to turn our labor of love for the past year or so over to you, our loyal fans. Terraria 1.3 touches on many aspects of the game - from re-imagined sprites and backgrounds to new features and - of course - the new content that you crave - that we truly feel it refreshes and revitalizes the entire Terraria experience. We are confident that you will enjoy what it has to offer!

 

Perhaps most exciting to the team are the ways in which Terraria 1.3 streamlines the multiplayer experience. Gone are the days of port-forwarding and endless IP sharing for anyone seeking to connect quickly with their friends for an ore-hunting session or to team of up that tough boss fight. We have always felt Terraria was best with a buddy (or ten) - so if you haven't yet, now is an opportune time to try out multiplayer! (Do note that dedicated servers will still need to use the standalone server software, which you can download HERE).

 

Well, enough "memory lane" from us - on to what you came for: the specifics of the launch!

ESTIMATED LAUNCH TIMING

1PM East Coast US (EDT) (Please note that this time is an estimate - but we wanted to give you an idea)

SPECIAL TERRARIA 1.3 LAUNCH DISCOUNT

We will be running a two day launch promotion with Steam and GOG in honor of the launch - Terraria will be 25% off ($7.50) today and tomorrow - starting with 1.3 release at 1pm Eastern! If you are looking to get a new Terrarian with whom you can play multiplayer - this would be a good time to leverage those savings. :)

 

Click the logo above to head to our Steam Page to purchase!

TERRARIA 1.3 CHANGELOG*

*Please note that Re-Logic makes no promises as to the completeness of this changelog. It's a game about exploration - go explore!

Please click the text above for a link to our Official Terraria 1.3 Changelog.

DEDICATED SERVER SOFTWARE

If you are running a dedicated server, remember that you will still need the dedicated server software:

DOWNLOAD HERE

FEEDBACK, DISCUSSION, AND BUG REPORTING

Want to share your feedback about the 1.3 Update:

OFFICIAL FEEDBACK THREAD

 

Have a Terraria 1.3 Bug to Report (please give as much information as possible):

TERRARIA PC BUG REPORT SECTION

​So, what now? Now you go play what we have worked so tirelessly on all these many months while we sit back and await your feedback. Who knows, we may spend some time hanging around in streams or just chatting with you guys.

 

What's next? Well, besides any needed hotfixes, we take a deep relaxing breath before we launch headlong into our next projects - for Terraria, Terraria: Otherworld, and beyond!

 

Thanks - as always - for your passionate support for our game, our team, and our vision as a game developer. This community is truly special, and we cannot wait to continue bringing you amazing gaming experiences in the months and years to come!

 

ENJOY!

Good. Bad. I'm the Guy with the YoYo: The Terraria 1.3 Official Trailer

Good day Terrarians!

We have good news and bad news for you today. The bad news first - we simply did not have the time within the dev team to make a trailer video for 1.3. The good news? We happen to have a good friend in Yrimir whom was willing to step up and work with us on the Official 1.3 Trailer video you see below!




In an age of Darkness & a time of Evil...when the world needed a Hero...they got - you. With an array of new weapons, functionality, facelifts, and features at your disposal - will you be up to the challenges posed by the new foes in your path...as well as some old enemies that have learned some new tricks? In a week's time, all shall be made clear!

We are roughly a week away from an update that the entire team has worked on tirelessly for months - and is now immensely proud to bring to our fans. We hope you have as much fun exploring all that 1.3 has to offer as we did in making it.

We do want to give our Mac and Linux Terrarians a quick update as well. Based upon current status and planning, the plan is that Mac/Linux will launch shortly after 1.3 - aiming for a launch within the month of July. This is being done to ensure the most stable Mac/Linux builds possible so that everyone has the best experience that we can provide.

Of course, we will do everything possible to make this time window as small as we can. We absolutely want the Terraria 1.3 goodness in the hands of our Mac and Linux folks ASAP! Stay tuned!

In the meantime, check out our Official 1.3 Trailer Thread on TCF and share you excitement and speculations with the rest of the Community!

See you next week! 

A Short Time From Now...in a Minecart Not Too Far Away...

Good evening, everyone!

With Memorial Day behind us, we took a bit of time aside to build a showcase for a little something that we knew the instant that we laid eyes on it was far too cool to not share.   Join one of our intrepid beta testers along his personal Highway to Hell as we give you a glimpse into The Underworld's recent visual makeover.      We were all simply blown away at what a difference in "depth" the new background makes to the atmosphere of the biome - as just one example.

 

Of course, you may also encounter a few other "surprises" along the way...but they will only appear when they are ready.   So make sure you stay tuned for the duration.

When you are done, come join everyone over in THIS THREAD on TCF to discuss! 

 

Enjoy!

Steamrolling Through 1.3: Introducing Steam Integration

The Terraria 1.3 update is fast approaching - June will be here before we all know it!

 

 

To help tide you over, we will leave you with the video above.  It pretty much speaks for itself.   Oh, and since this was originally posted on April 1:  Happy April Fools Day!  wink
 

Terraria: Otherworld

Good afternoon, Terrarians!

The teams at Re-Logic and Engine Software would like to take a few moments to provide the entire Terraria Community with a major announcement. As we hinted earlier in our quite vague "teaser", we will be collaborating on a new project that is not Terraria 2, nor anything else that we had discussed before.

Well, the time has come to provide our first major reveal around this project. So, without further ado, we present to Terrarians everywhere the first look at...
 


Expanding upon the immensely popular action-sandbox title Terraria, exploring what might have been, and approaching gameplay in a new direction; Terraria: Otherworld represents a novel take on the Terraria experience.

Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world – now overrun by a malevolent force that has corrupted nature itself – to its original splendor. Along with a rag-tag band of survivors, will you be able to successfully harness the power of an array of weaponry, magic, defenses, and even the world itself to thwart the designs of this unseen evil?

Combining the experience of sandbox gameplay with role-playing and strategy elements, Terraria: Otherworld explores the Terraria experience in an innovative and unique way - providing a fresh approach to the “open world” genre.

To further pique your interest, we put together a brief teaser trailer video based on early Alpha footage.
 

 


Terraria: Otherworld is in development for PC & Mac platforms. We are considering PS4 and Xbox One versions, but a final decision has not been made in that regard.  We have set up a "Coming Soon" page for Terraria: Otherworld where everyone can stay abreast of the latest and greatest news as the project progresses. We also plan to launch a full site and community for Terraria: Otherworld at a future date/closer to launch. We will share details around that both on the Terraria: Otherworld page as well as here on TCF.

Re-Logic & Engine Software will both be in attendance at the upcoming Game Developers Conference (Expo March 4-6, San Francisco), showcasing Terraria: Otherworld and making ourselves available for Q&A. We plan to share our thoughts and experiences while there - for those interested - via social media and/or a potential blog thread here on TCF. If you plan to be in attendance at GDC, feel free to stop by our booth (#2230)!

For now, please utilize the new Terraria: Otherworld forum section on TCF to discuss the game, news, speculation, and more.

We are also announcing the new Re-Logic Facebook & Twitter accounts. As we expand beyond Terraria, we felt that this was a natural move. Please add these to your list of social media pages to follow!

All of the current links to Terraria: Otherworld news and information are listed below.


Terraria: Otherworld Sites & Social Media

Terraria: Otherworld Official Site: TerrariaOtherworld.com

Terraria: Otherworld Facebook Page

Terraria: Otherworld Twitter: @TOW_Game

__________​

Re-Logic Social Media

Re-Logic Facebook Page
Re-Logic Twitter:  @ReLogicGames


We hope you will join us in our excitement around this new project and the chance to take the Terraria universe in a fresh direction!

For those that may be concerned about Terraria and the 1.3 update - don't worry a bit. We are still working as feverishly as ever to bring what we think is the most amazing update yet to Terrarians everywhere.

Finally, we wanted to take a minute out to send a personal thank you to each and every one of you - our fans and customers. Without your support, purchases, sharing Terraria with friends, and just overall awesomeness, none of this would be remotely possible. We are greatly looking forward to bringing you a gaming experience that expands upon what you love about Terraria, feels truly different/new, and lives up to the expectations we know each of you have for us. Rest assured that we do not take that responsibility lightly and we cannot wait to delight you once again!

Sincerely,
The Re-Logic Team

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